Elevator Adventure
Elevator Adenture is a narrative-driven interactive game that explores the risk of choice in social interactions within the confined space of an elevator. Players must navigate brief yet potentially impactful encounters with strangers, making quick decisions that influence the social atmosphere and shape the unfolding story. The game features an "awkwardness meter," where every choice—remaining silent, exchanging pleasantries, engaging in deeper conversation, or avoiding interaction—affects character reactions and unlocks multiple endings (at least four), ranging from meaningful connections to extreme social discomfort or hidden storylines. Designed as a light suspense/mystery game, it reflects the unpredictability of everyday human interactions, where small choices can lead to unexpected outcomes. The 200-word constraint enhances immersion by keeping dialogue and choices concise, mirroring real-life elevator interactions where time is limited. By focusing on individual decision-making within a collective space, the game challenges players to balance self-expression and social norms, offering a short yet replayable experience that encourages different approaches to social engagement.
Comments
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The storyline is well written giving information on rules and objectives about the game before starting. The different ending approaches are interesting.
I love how the awkwardness of being in an elevator with your boss is felt so strongly with the choices provided. The multiple choices had me wanting to explore every ending where I could successfully escape the boss.
I like the storyline and the description that was given. I like that this game prioritizes interactiveness more than the competitiveness. The many choices and different endings are interesting.
The story is very well written and I can tell you put a lot of thought into it! I really like how easy it is to follow the story and go back to the start. It flows very well. It would be cool to add the elevator image as your background!
I love the story and the various endings. I can tell you have put a lot of effort to make the ending and the story. There were lots of options to choose so it really made me consider a lot to choose the right answer, so it was fun. I kind of scene through the texts so I thought two different endings were the same endings since I haven't read it carefully, so if there was like a simple image, I think it would be more easier to know what the ending is quickly. I loved the story! It feels pretty realistic for me hehe
The instructions of the game are very clear and easy to follow. I appreciate the number of options that were given. The scenario is common to daily life which makes players relate to it easily. While the rules and subjective are very well-thought-out, I think the first two pages can be more concise but great work!!